For Valorant Players

The Valorant Aim Trainer That Runs in Your Browser

Valorant duels are decided in the first shot: a clean peek, a crosshair already at head height, one tap. Train that in your browser with no download and no account. The first drill starts in two clicks.

Play Free, No Download

Pick Flick on the menu for peeks. Strafe and Gridshot are open to guests too.

Train the Duel You Keep Losing

Valorant punishes movement while shooting and rewards the first accurate bullet, so most fights come down to three mechanics: snapping to a head that just appeared, holding an angle while an enemy jiggles it, and switching to the second player when a site push turns into a two on one. Each of our modes isolates one of those, and the three that matter most for Valorant are free without an account:

What Transfers, and What Does Not

A browser trainer builds the mouse-control layer: the arm movement of a flick, the small wrist corrections of tracking, the discipline of a crosshair that stays at head height between targets. Those are the same physical motions at your desk and in a Valorant match, which is why they carry over. What does not carry over is the game itself: Vandal and Phantom recoil, counter-strafing timing, agent abilities and map knowledge only come from playing Valorant. The Range and deathmatch are still the best place for those.

The useful split is time. Five minutes here before you queue warms up the arm without the loading screens, and a laptop that cannot run Valorant can still run this. Our warmup routine is built around exactly that.

Bring Your Valorant Sensitivity With You

Practice only transfers if the arm movement is the same. Most Valorant players sit between 0.3 and 0.5 sens at 800 DPI, which is roughly 40 to 65 cm for a full turn. Put your own numbers into the sensitivity converter, read off the cm/360, and set the trainer to match. If you also play other shooters, the pair pages do the conversion each way:

From Valorant toWhy the number changesPage
CS2CS2 uses a different yaw, so the same sens value means a faster turnValorant to CS2
Apex LegendsApex shares the Source yaw, so the number roughly triplesValorant to Apex
Overwatch 2Overwatch reads sensitivity as a percentage of its own scaleValorant to Overwatch 2
FortniteFortnite also uses a percentage, with a different yaw againValorant to Fortnite
Ranked rounds are pinned. Ranked and the daily challenge run at standardized settings so the leaderboard compares aim, not settings. Casual rounds and drills use whatever sensitivity you set.

Built for the Way Valorant Players Practise

  • Raw input, no smoothing. Pointer lock with unadjusted movement, so the crosshair does exactly what your hand does, the same principle as raw input in the game.
  • Reaction time on every shot. Flick logs the milliseconds from spawn to hit, so you can see whether you are peeking slow or aiming slow.
  • Scores that mean something. A free account adds saved scores, the Flick leaderboard, ranked rounds and a daily challenge with one attempt each.
  • Runs anywhere a browser runs. Warm up on any machine before you queue, including ones that cannot install the game.

Valorant Aim Training FAQ

Does aim training transfer to Valorant?

The mouse-control layer does: snapping to a target, holding a stationary crosshair through a peek, and switching between targets are the same physical skills in a trainer and in a Valorant duel. Recoil, agent abilities and map knowledge only come from playing Valorant.

Is it free?

Yes. Flick, Strafe and Gridshot are playable without an account or download. A free account saves scores and unlocks leaderboards, ranked rounds and the daily challenge. Premium adds analytics.

What sensitivity should I use in the trainer?

The same physical sensitivity you use in Valorant. Put your Valorant sens and DPI into the sensitivity converter, read off the cm/360, and set the trainer to match, so every flick you practise is the same arm movement you make in a match.

Is this better than Valorant's Range or deathmatch?

It is different, not better. The Range and deathmatch train the whole fight at once. A browser trainer isolates one mechanic for five minutes when you cannot or do not want to launch the game, for example on a laptop or before a session. Use both.

The peek you keep losing is a trainable movement. Two clicks from here.

Start Training Free