How the conversion works
Valorant turns you 0.07° per mouse count at sens 1; Fortnite turns 0.005555°. To keep the same physical movement, the sens scales by the ratio of those yaws: 0.07 ÷ 0.005555 = 12.6013. Your DPI stays out of it as long as it's the same in both games.
Fortnite's sensitivity slider is tied to its field of view, and that view is fixed at 80 during normal play (the FOV sliders only change it while you sprint), so the percentage conversion holds whenever you are aiming. The 0.005555 degrees per 1% is the standard approximation; if a converted value feels off, measure your cm/360 with a ruler rather than trusting feel.
Assumes the same DPI in both games; the number that transfers between games is the physical distance (cm/360). Most pros land between 25 and 55 cm.
Quick reference (at 800 DPI)
| Valorant sens | Fortnite sens | cm/360 |
|---|---|---|
| 0.200 | 2.5% | 81.6 cm |
| 0.350 | 4.4% | 46.7 cm |
| 0.500 | 6.3% | 32.7 cm |
| 0.700 | 8.8% | 23.3 cm |
| 1.000 | 12.6% | 16.3 cm |
The FOV-linked slider, and why it does not bite
Fortnite ties its sensitivity to its field of view, which is why converters warn that a percentage only holds at one FOV. In practice that one FOV is the one you aim with. Fortnite's view is fixed at 80 during normal play. The FOV sliders Epic added in 2024 only change the view while you sprint, so whenever you stop to take a fight you are back at 80 and the conversion holds exactly.
Type the converted value into both X and Y. Valorant 0.5 at 800 DPI becomes 6.3%, and both are a 32.7 cm turn.
Fortnite will feel fast, and that is the view, not the number
Valorant shows 103 degrees across a 16:9 screen. Fortnite shows 80. With the full turn matched, Fortnite fits less of the world into the same screen, so every point on it is closer in hand travel. A flick from the crosshair to the edge of the screen takes about 22% less movement than in Valorant, and small corrections near the crosshair take about a third less.
That is enough to make a correct conversion feel twitchy for the first few games. Give it a few sessions before you lower anything, and if you still want it slower after that, drop X and Y together so they stay equal.
What changes between Valorant and Fortnite
Valorant's hipfire value is Sensitivity: Aim, kept to three decimals. Scopes are governed by the Scoped Sensitivity Multiplier (default 1.0), which scales off hipfire. Pros mostly sit between 0.25 and 0.45 at 800 DPI.
Fortnite expresses sensitivity as X and Y percentages tied to its fixed 80 field of view, plus Targeting and Scope percentages applied to your X/Y value, and separate Building and Editing percentages.
Fortnite uses percentages with separate X and Y; set both to the converted value. Targeting and Scope are percentages of that value, so leave them where they are until hipfire feels right. Building and Editing are separate again and do not need converting.
Questions
How do I convert Valorant sensitivity to Fortnite?
Multiply your Valorant sens by 12.6013 (the ratio of the games' yaw values, 0.07 / 0.005555). At the same DPI this keeps your physical mouse movement identical: 0.5 in Valorant becomes 6.3% in Fortnite.
Does my Valorant scoped or ADS sensitivity carry over to Fortnite?
Not by itself. In Valorant, scopes use the Scoped Sensitivity Multiplier, a factor applied to your hipfire sens (default 1.0). In Fortnite, Targeting Sensitivity and Scope Sensitivity are percentages applied to your X/Y value. Convert hipfire with the multiplier above, then set Fortnite's scoped value so it matches how you have Valorant set up.
Do I need the same DPI in both games?
The simple multiplier assumes the same DPI. If you change DPI too, use the full formula: target sens = (source DPI × source sens × source yaw) ÷ (target DPI × target yaw). The converter above handles this automatically.
A converted number is a starting point; your hands confirm it. Run a couple of free rounds and feel whether the distance is right.
Test It Free in the TrainerMore conversions
All conversions live on the sensitivity converter. For finding a sens from scratch rather than porting one, read How to Find Your Ideal Mouse Sensitivity.