Why the numbers differ between games
Each game maps one mouse count to a fixed rotation, called yaw. Valorant turns 0.07° per count at sens 1; CS2 turns 0.022°. Same mouse movement, different arithmetic, which is why a Valorant 0.5 and a CS2 1.59 are the same aim. The conversion just rescales your number by the ratio of the two yaws, exactly as the working line on the display shows.
Deadlock is the conversion people get wrong most. Because both games run on Source 2, a widespread claim says the sensitivity is 1:1 with CS2. It is not: measured data puts Deadlock's yaw at 0.044, exactly double CS2's 0.022, so the same number turns you twice as far. Halve your CS2 sens for Deadlock (or double it coming the other way) and your cm/360 carries over exactly.
Assumes the same DPI in both games; the number that transfers between games is the physical distance (cm/360). Most pros land between 25 and 55 cm.
Yaw values used
| Game | Yaw (degrees per count) |
|---|---|
| Valorant | 0.07 |
| CS2 | 0.022 |
| Apex Legends | 0.022 |
| Overwatch 2 | 0.0066 |
| CoD / Warzone | 0.0066 |
| Deadlock | 0.044 |
| Fortnite | 0.005555 per 1% |
Click a game to convert to it.
Rainbow Six Siege and GTA V are deliberately absent: Siege uses a patch-dependent multiplier system and GTA's slider is non-linear, so a single trustworthy number doesn't exist for them.
Questions
How does sensitivity conversion between games work?
Every game turns your view a fixed number of degrees per mouse count (its yaw). Keeping aim identical means keeping the physical distance per 360° constant: target sens = source sens × (source yaw ÷ target yaw), assuming the same DPI.
Is Deadlock sensitivity 1:1 with CS2?
No. This is a common myth based on both games running Source 2. Measured data puts Deadlock at yaw 0.044, exactly double CS2's 0.022, so you halve your CS2 sens for Deadlock.
What is a good cm/360?
Most professional FPS players land between 25 and 55 cm per 360°. Lower is faster but harder to keep precise; what matters most is picking one value and keeping it constant across games.
What is cm/360 and why does it matter?
cm/360 is the physical distance your mouse travels to turn a full circle in-game. It is the only number that transfers between games, mousepads, and setups; the in-game sens value is just each game's arbitrary scale for it.
A converted number is a starting point; your hands confirm it. Run a couple of free rounds and feel whether the distance is right.
Test It Free in the TrainerDirect conversions
Starting from scratch instead of porting a sens? Read How to Find Your Ideal Mouse Sensitivity: cm/360 explained properly.