How the conversion works

Valorant turns you 0.07° per mouse count at sens 1; Apex Legends turns 0.022°. To keep the same physical movement, the sens scales by the ratio of those yaws: 0.07 ÷ 0.022 = 3.1818. Your DPI stays out of it as long as it's the same in both games.

view rotation after 500 mouse counts, at sens 1

Apex and CS2 share the same 0.022 yaw, so between those two the number transfers 1:1. The conversion that matters is getting into or out of that scale from Valorant's much coarser 0.07.

Assumes the same DPI in both games; the number that transfers between games is the physical distance (cm/360). Most pros land between 25 and 55 cm.

Quick reference (at 800 DPI)

Valorant sensApex Legends senscm/360
0.2000.63681.6 cm
0.3501.11446.7 cm
0.5001.59132.7 cm
0.7002.22723.3 cm
1.0003.18216.3 cm

The FOV slider undersells what you see

Valorant fixes your view at 103 degrees across a 16:9 screen. Apex lets you pick, from 70 to 110, and the number is measured across a 4:3 screen, the way older Source games did it. On a 16:9 monitor you therefore see more than the slider says: 90 shows about 106 degrees across, and 110 shows roughly 124.

That changes how the converted sens feels. At 90 you are within a few degrees of Valorant, and a matched cm/360 feels almost the same. At 110, a flick from the crosshair to the edge of the screen covers about 21% more turn than in Valorant, and small corrections near the crosshair take about half again as much hand travel. None of that is the sensitivity. If the converted number feels sluggish in Apex, check your FOV before you touch the sens.

Judge it on tracking, not first shots

Valorant duels are usually decided by the first accurate shot, so a Valorant sens gets tuned around stopping cleanly on a head. Apex fights last longer. Shields and a long time to kill mean you hold your crosshair on a moving target for seconds at a time, often while you are moving too, and a sens that flicks well can still feel wrong when it has to follow someone across a ridge.

So test the converted value on the kind of aim Apex asks for. The Tracking and Strafe modes in the trainer keep you on a moving target, which is closer to an Apex fight than any flick drill. Match the trainer to your converted sens with the link above and run a few rounds of each before you decide to change it.

What changes between Valorant and Apex Legends

Valorant's hipfire value is Sensitivity: Aim, kept to three decimals. Scopes are governed by the Scoped Sensitivity Multiplier (default 1.0), which scales off hipfire. Pros mostly sit between 0.25 and 0.45 at 800 DPI.

Apex stores mouse_sensitivity in settings.cfg and treats ADS as a multiplier of hipfire, with optional per-optic overrides. Pros mostly sit between 1.0 and 2.0 at 800 DPI.

Apex shares CS2's yaw, so your Valorant sens times 3.1818 is also your CS2 number. Apex's ADS sensitivity is a multiplier on hipfire (default 1.0) and Per Optic ADS lets you tune each scope; start with everything at 1.0, which mirrors Valorant's default scoped multiplier, and adjust only the long scopes.

Questions

How do I convert Valorant sensitivity to Apex Legends?

Multiply your Valorant sens by 3.1818 (the ratio of the games' yaw values, 0.07 / 0.022). At the same DPI this keeps your physical mouse movement identical: 0.5 in Valorant becomes 1.591 in Apex Legends.

Does my Valorant scoped or ADS sensitivity carry over to Apex Legends?

Not by itself. In Valorant, scopes use the Scoped Sensitivity Multiplier, a factor applied to your hipfire sens (default 1.0). In Apex, ADS Mouse Sensitivity Multiplier scales hipfire, and Per Optic ADS Settings can override it per scope. Convert hipfire with the multiplier above, then set Apex Legends's scoped value so it matches how you have Valorant set up.

Do I need the same DPI in both games?

The simple multiplier assumes the same DPI. If you change DPI too, use the full formula: target sens = (source DPI × source sens × source yaw) ÷ (target DPI × target yaw). The converter above handles this automatically.

A converted number is a starting point; your hands confirm it. Run a couple of free rounds and feel whether the distance is right.

Test It Free in the Trainer

More conversions

All conversions live on the sensitivity converter. For finding a sens from scratch rather than porting one, read How to Find Your Ideal Mouse Sensitivity.