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AIMBETWEEN.GAMES Free Browser Aim Trainer

Free browser aim trainer: Flick, Strafe, Gridshot, Tracking & Speed modes with global leaderboards

Free browser aim trainer

No download, no account needed to start. Five focused modes that train the mouse control real games run on.

Try the 20-second Reaction Test

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Sensitivity Converter: same aim in every game Carry your exact sens between Valorant, CS2, Apex, Overwatch 2, and Deadlock, with cm/360 shown so you can verify it
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What is AimBetween.Games?

A free browser-based aim trainer for FPS players. No download: it runs in Chrome, Firefox, Edge, or Safari. Deadlock, Valorant, CS2, Overwatch, Apex Legends: the fundamentals of mouse aim are the same in all of them, and the five modes here each train one.

Flick: snap to random targets before they vanish. Reaction speed and precision.

Gridshot: multiple targets at once. Target switching speed and spatial awareness.

Strafe: track a strafing target and click on direction changes. Smooth tracking.

Tracking: keep your crosshair on a moving circle. Sustained cursor control.

Speed: tiny targets, millisecond windows. Pure reaction time.

Features: global leaderboards, friends, customisable settings, and premium analytics.

Aim is a trainable skill. Even 5 minutes of focused practice builds muscle memory that transfers to real games. Learn more →

How a session works

Start with the 10-minute warmup, which uses all five modes, then spend the rest of your time on the one that matches the skill you want to improve: Flick for snap aim, Gridshot for target switching, Strafe and Tracking for staying on a moving target, Speed for reaction time. The daily schedule guide lays out a 15-minute plan.

Set your sensitivity once and keep it. If you are coming from another game, the converter carries your cm/360 across, and the sensitivity guide shows how to measure it with a ruler.

Scores, boards and seasons

Casual boards record every round you play. Ranked keeps each player's single best at standardized settings, and the ranked boards reset on the 1st of every month (UTC), so each month is a fresh season. You can start without an account; signing up is free and saves your scores, lets you play ranked, and unlocks Tracking and Speed. Premium adds flick history across weeks and sensitivity setups, score trends and mode-specific settings.

Who makes it

AimBetween.Games is a one-person project by Dave, who builds it and fact-checks and publishes every guide. The editorial standards page explains how the guides are made and checked.

Guides & Free Tools

Guides on the skills behind the scores, written for players who want to understand what they're training and why it works.

Sensitivity Converter: carry your exact sens between Valorant, CS2, Apex, OW2, and Deadlock. New

Strafe Training for FiveM: GTA V gunfights are strafe fights. What transfers, what doesn't. New

Find Your Sensitivity: cm/360 explained, and why consistency beats endless tweaking.

10-Minute Warmup: a minute-by-minute routine using all five modes.

7 Aim Mistakes: the habits that keep players hardstuck, and the fixes.

All guides →  ·  Leaderboards: casual boards record every round; ranked keeps each player's single best at standardized settings.

About · Guides · What’s New · Contact · Tip jar · Terms · Privacy ·
· © 2026 AimBetween.Games · · ·

Settings

Global

30s
Medium
1.0×
·

Sets the slider so a flick from the center to the edge of the screen costs the same hand travel as in your game. DPI does not matter here; window width does.

Drills are a Premium feature: Snappy Flick, Swarm Gridshot, Erratic Tracking and more

Drills

Named setups per mode. Pick one, or fine-tune with the sliders below. Ranked and the Daily always use the standard setup.

Flick
Strafe
Gridshot
Tracking
Speed

Flick

1500ms

Strafe

Medium

Gridshot

3

Tracking

100%

Speed

800ms
Mouse not locked · click the arena to lock
3

PAUSED

1.0×

Round Complete

0 Hits
0 Misses
0% Accuracy
N/A Avg React
N/A Best React
0.0s Track Time
0% On Target

Where your first move stopped

0 corrections per flick

One dot per flick, measured from your crosshair's path rather than from where you clicked, so a flick that went past the target and came back still counts even though it hit. Distances are in target radii: 1 is one radius out from the centre. What this means

Premium keeps every round like this across weeks and shows which sensitivity lands your flicks.

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Your last 10 rounds
Are you getting better? See your trend round over round
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Keep it one click away Install AimBetween as an app Opens in its own window from your taskbar or dock. Free, no download store.

This score wasn't saved. A free account keeps your scores, puts you on the leaderboards, and unlocks all five modes.

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Leaderboard

Season
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Season History

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Performance Charts

Performance charts need Premium

Accuracy Trend (last 60 games)

Best Time of Day

Flick History

See how your flicks change across weeks and across every sensitivity you have tried

Where your first move stopped, round by round

Average first-move error per Flick or Speed round, in target radii: above zero went past, below zero stopped short. Corrections per flick on the right axis.

By setup

Hand per screenRoundsFirst moveCorrectionsAccuracy

Hand per screen is the mouse travel that crosses the play area once, so trainer sens and DPI changes compare directly. A setup you just switched to usually reads worse at first; give it a few sessions before judging it.

Session History

DateModeScoreAccuracyAvg RT
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Go Premium

Find out if your sensitivity is working. Every Flick and Speed round already measures where your first move stops; Premium keeps that history and lines it up by setup.

Flick history across weeks
Compare your sensitivities
Score trends & analytics
Mode-specific settings
Weekly & monthly leaderboards
Profile badge, never any ads

You'll sign in (free) before checkout, so Premium is tied to your account.

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Keyboard Shortcuts

EscPause / quit game
RPlay again (results screen)
MBack to menu (results screen)
?This shortcuts panel

How to Play

Flick

Click targets before they disappear. Tests snap aim and reaction speed.

Strafe

Click a moving target as it strafes back and forth. Tests smooth tracking.

Gridshot

Multiple targets spawn at once. Click them all as fast as possible. Tests target switching.

Tracking

Hold your crosshair on a moving circle. No clicking needed. Tests sustained tracking.

Speed

Tiny targets, very short windows. Pure reaction speed, where every millisecond counts.

Sign in to unlock all modes, save scores, and compete on the global leaderboard.

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