How the conversion works
Overwatch 2 turns you 0.0066° per mouse count at sens 1; Valorant turns 0.07°. To keep the same physical movement, the sens scales by the ratio of those yaws: 0.0066 ÷ 0.07 = 0.0943. Your DPI stays out of it as long as it's the same in both games.
Overwatch 2 uses one of the fastest scales (yaw 0.0066), which is why its numbers look so much larger — an Overwatch 5.0 is far tamer than a CS2 5.0. CoD and Warzone share the same scale.
Assumes the same DPI in both games; the number that actually transfers is the physical distance (cm/360). Most pros land between 25 and 55 cm.
Quick reference (at 800 DPI)
| Overwatch 2 sens | Valorant sens | cm/360 |
|---|---|---|
| 2.12 | 0.200 | 81.7 cm |
| 3.71 | 0.350 | 46.7 cm |
| 5.30 | 0.500 | 32.7 cm |
| 7.42 | 0.700 | 23.3 cm |
| 10.60 | 0.999 | 16.3 cm |
A converted number is a starting point; your hands confirm it. Run a couple of free rounds and feel whether the distance is right.
Test It in the Trainer — FreeMore conversions
All conversions live on the sensitivity converter. For finding a sens from scratch rather than porting one, read How to Find Your Ideal Mouse Sensitivity.