How the conversion works
Apex Legends turns you 0.022° per mouse count at sens 1; Valorant turns 0.07°. To keep the same physical movement, the sens scales by the ratio of those yaws: 0.022 ÷ 0.07 = 0.3143. Your DPI stays out of it as long as it's the same in both games.
Apex and CS2 share the same 0.022 yaw, so between those two the number transfers 1:1. The conversion that matters is getting into or out of that scale from Valorant's much coarser 0.07.
Assumes the same DPI in both games; the number that transfers between games is the physical distance (cm/360). Most pros land between 25 and 55 cm.
Quick reference (at 800 DPI)
| Apex Legends sens | Valorant sens | cm/360 |
|---|---|---|
| 0.64 | 0.201 | 81.2 cm |
| 1.12 | 0.352 | 46.4 cm |
| 1.60 | 0.503 | 32.5 cm |
| 2.24 | 0.704 | 23.2 cm |
| 3.20 | 1.006 | 16.2 cm |
Your Apex sens is probably fast by Valorant standards
The number drops to under a third, which sounds like slowing down. In physical terms it often lands the other way. Apex pros mostly play between 1.0 and 2.0 at 800 DPI, which is 52 cm to 26 cm per 360. Valorant pros mostly play between 0.25 and 0.45, which is 65 cm to 36 cm. The two groups overlap, but Apex players turn faster.
Run the middle of the Apex range through the converter and you can see it: 1.5 at 800 DPI becomes 0.471 in Valorant, a 34.6 cm turn, already quicker than the whole Valorant pro range. Anything above about 1.43 in Apex converts to a Valorant sens past the top of that range.
The conversion is still correct, because it gives you the turn your hand already knows. It just means you arrive as a fast player in a game that rewards stopping cleanly on the first shot. If your crosshair keeps sliding past heads, that is the likely reason, and a slightly lower value is worth trying in the trainer before a ranked game.
Valorant also narrows your view
Valorant has no FOV slider. It shows 103 degrees across 16:9, and that is that. If you played Apex at 110, which shows roughly 124 degrees on the same screen, Valorant will look zoomed in and targets will look bigger. With cm/360 matched, reaching a point on screen then takes less hand travel than it did in Apex, about a third less near the crosshair. So Valorant can feel quicker than Apex for two separate reasons, and neither one is a conversion error.
What changes between Apex Legends and Valorant
Apex stores mouse_sensitivity in settings.cfg and treats ADS as a multiplier of hipfire, with optional per-optic overrides. Pros mostly sit between 1.0 and 2.0 at 800 DPI.
Valorant's hipfire value is Sensitivity: Aim, kept to three decimals. Scopes are governed by the Scoped Sensitivity Multiplier (default 1.0), which scales off hipfire. Pros mostly sit between 0.25 and 0.45 at 800 DPI.
Your Apex number drops to under a third, and Valorant keeps only three decimals, so round the converted value and type it under Settings, General, Mouse Sensitivity: Aim. Keep the DPI and play a week before judging.
Questions
How do I convert Apex Legends sensitivity to Valorant?
Multiply your Apex Legends sens by 0.3143 (the ratio of the games' yaw values, 0.022 / 0.07). At the same DPI this keeps your physical mouse movement identical: 1.6 in Apex Legends becomes 0.503 in Valorant.
Does my Apex Legends scoped or ADS sensitivity carry over to Valorant?
Not by itself. In Apex, ADS Mouse Sensitivity Multiplier scales hipfire, and Per Optic ADS Settings can override it per scope. In Valorant, scopes use the Scoped Sensitivity Multiplier, a factor applied to your hipfire sens (default 1.0). Convert hipfire with the multiplier above, then set Valorant's scoped value so it matches how you have Apex Legends set up.
Do I need the same DPI in both games?
The simple multiplier assumes the same DPI. If you change DPI too, use the full formula: target sens = (source DPI × source sens × source yaw) ÷ (target DPI × target yaw). The converter above handles this automatically.
A converted number is a starting point; your hands confirm it. Run a couple of free rounds and feel whether the distance is right.
Test It Free in the TrainerMore conversions
All conversions live on the sensitivity converter. For finding a sens from scratch rather than porting one, read How to Find Your Ideal Mouse Sensitivity.